top of page

Projects

Shadow's Grove

Action-Adventure game

I joined this project for the final six months of development, contributing as technical sound designer and audio programmer.  I worked under audio director Nick Saether to enhance the character sounds, and facilitate some of the more complex audio behaviors in the game.

​

The primary role I served involved programming most of the dynamic music systems, and overhauling the implementation of static audio within the game world; designing a system for controlling music parameters simply based on distance to in-game objects, and improving performance via the handling of distance-attenuated in-game audio sources.

​

Below is a technical demonstration of a few of the audio tasks I performed while working with Fenris Games on Shadow's Grove.

Megalo-cephalo

Side-scrolling Retro-styled Platformer

This game project saw me using a 16-bit FM chiptune-inspired style for the game's audio.  The music and almost every sound utilized an emulation of the YM2612 chip used in the Sega Genesis, RYM2612 from Inphonik.

​

Below is the full OST for the game.

I took over the role of producer for this project shortly after development began.  My most important task as producer was ensuring effective communication between our team of Korean programmers and our game designers, while still maintaining our timeline.

​

In addition to producing and managing the team, I also still had to provide audio for the game, which made heavy use of an emulation of the YM2612 audio chip.  I used this emulation both to create authentic FM sounds for SFX and music, but it also emulated the DAC used for sample playback, to attain the characteristic crunch of the Sega Genesis.

Project Aether

My first full game project, carried from start to finish as audio lead.

A sophomore game project at DigiPen Institute of technology, Project Aether was my first full game project as a composer/sound designer.

​

Below is the full 16 minute soundtrack for the game.  You can also find it on SoundCloud here.

​

Project Aether was made with a very small team, and we initially had no dedicated art staff.  In light of this, I ended up needing to communicate the atmosphere and setting through audio.  The music was designed to have an air of mystery, drawing the player in to explore the cave-like dungeon in which they find themselves. 


In the second phase, when the player collects a weapon, they now have the freedom to explore the whole dungeon.  To reflect this, the music becomes more driving, the idea being to push the player forward rather than pulling them in.

The sound effects used a blend of recorded audio and synthetically generated sounds, to create a world that felt grounded, yet not quite real.  The puzzle solution stingers also avoid indicating a strong resolution, as what little narrative the game has centers around unresolved questions.

​

This narrative theme continues to be represented by the music for the final sequence of the game, with the player slowly ascending a staircase into light, but accompanied by a melancholic piano build that never quite reaches its musical conclusion.

Other Game Projects

Here is a sampling of the work I've done on other game projects as a sound designer, composer, and voiceover artist.

Roll-a-Man - Programmer/Audio implementer

This was a project for an audio scripting course, based on Unity's Roll-a-Ball tutorial.  This project features several expansions to the base game, including custom gameplay and audio, designed and implemented myself in C#.

Grocery Gauntlet - Voice Actor

One of several senior DigiPen game projects I contributed to as a voice actor.  I provided the voiceover for the trailer as well as in-game dialogue.

Pogglewash - Voice Actor

Another senior DigiPen project, for which I provided creature sounds for the Pogglewonks found throughout the game.

Other Works

Student Compositions

As part of my work as a DigiPen student, I have composed a number of pieces, exploring various styles and compositional techniques.

Unfinished Personal Project

These are some tracks I produced for an as-yet unfinished project of mine.  These were my first real foray into the world of electronic music production, and I was greatly inspired by the soundtracks of Takeshi Abo (Steins;Gate, Ever17), whose style I was attempting to emulate here.

Hobby Projects

Bedroom Bass

During the 2020 Pendemic, I picked up my old high school hobby of playing bass all by myself in my room, and got a couple videos out of it.  Here's one of me performing one of my favorite solo Bass pieces, courtesy of Mr. Michael Manring himself.

bottom of page